Minecraft and the Cost of Starting Over
A Minecraft world built over time raises a broader question: when is replacing something with a better design actually better than adapting what already exists?
My Minecraft World
I have played on the same Minecraft world for the past year and a half. Some structures remain almost exactly as I originally built them, while others have been expanded or edited as the world developed around them.
As a result, the world is not particularly consistent. An older building might sit beside something much larger that I built recently. Roads have to work around structures that were never designed with them in mind. Sometimes, the easiest solution would be to remove everything and build again.
But I usually don’t.
When I cannot treat an existing world as a blank space, I have to consider what is already there. An older building might limit where a road can go or force a new structure into an unusual shape. Instead of designing what would work best independently, I have to design what works alongside decisions I already made.
There is also a cost to starting over. Demolishing something means losing the resources and time already invested into building it. More importantly, older parts of my world have value beyond how useful or well-designed they are. They show how the world developed, what I was building at a certain time, and how my ideas have changed since.
I think this exists outside of Minecraft too. Older buildings, for example, are not always demolished simply because something more efficient could replace them. Renovating them can preserve the resources already invested into their construction, while also maintaining the history or cultural significance they have accumulated. The best solution therefore depends on more than what could be built in their place. We often approach improvement as if the ideal solution is whatever we would design from scratch. But existing things carry previous investments, limitations, and sometimes cultural or emotional significance. A technically better replacement is not necessarily a better decision if it requires sacrificing everything that already has value.
Minecraft has made me think about improvement less as replacing the old with something better, and more as deciding what is actually worth replacing. Sometimes demolition is justified. Other times, the more interesting solution is adapting what already exists to serve something it was never originally designed.
Designing for a Changing Environment
A visit to the Montauk Lighthouse reveals how looking across centuries can change the way we understand environmental change and the way engineers design for it.
Montauk Point Lighthouse, New York
When I visited the Montauk Lighthouse Museum, dioramas of the landscape and lighthouse were displayed, spanning several centuries. Individually, each diorama simply showed what Montauk looked like at a certain point in time. But as I viewed them in chronological order, something else became apparent. The lighthouse remained in place, while the coastline surrounding it continued to change.
The Montauk Lighthouse was built in 1796, but coastal erosion has gradually brought the edge of the land closer to the lighthouse. Engineers have since constructed a stone revetment along the coastline, where large rocks absorb the energy of incoming waves and reduce further erosion.
What interested me was how the timeframe changed what I was able to see. Changes to an environment can be gradual and difficult to recognize over a few years. But when the timeframe expands to decades, or even centuries, smaller changes accumulate into a much clearer trend. This is especially important with environmental problems like coastal erosion, rising sea levels, and changes to ecosystems.
It also changed how I thought about environmental engineering. Engineers aren’t only designing for the environment that exists today. Looking at how an environment has changed over a larger timeframe can indicate how it may continue to change, and what we build has to account for that.
The individual dioramas showed what Montauk looked like at a certain time. Collectively, they showed something more important: how much it had changed.
From Understanding to Engineering
How iGEM changed my perspective from understanding environmental problems to engineering solutions, and showed me the difference between studying what biological systems can do and designing what they could do.
iGEM Grand Jamboree 2025, France
Before iGEM, I had already worked on research involving the biodegradation of crude oil in desert soil. The research focused on understanding how microorganisms could contribute to breaking down pollutants in the environment. But when I joined iGEM, the question changed. Instead of studying what biological systems could already do, we had to consider what we could design them to do.
Our project focused on improving soil microbial resilience under extreme heat, with the broader goal of supporting urban greenery in arid environments. We explored biological systems that could improve heat tolerance and water retention. But designing a solution required more than understanding the biology behind it. We had to consider how different components would work together, how the system could be tested, and whether the solution could realistically function in the environment it was designed for.
What interested me was the difference between understanding a problem and engineering a solution to it. Research can explain why something happens or reveal a process that already exists. Engineering begins with that understanding, but asks another question: what can we do with it?
This became clearer when I attended the iGEM Grand Jamboree. Teams approached problems in agriculture, medicine, industry, and the environment using the same underlying field of synthetic biology, but produced completely different solutions. The science provided the tools, while engineering determined how those tools could be applied to a specific problem.
It also changed how I thought about what I wanted to study. I was already interested in environmental research, particularly in understanding how biological processes could address environmental problems. But through iGEM, I became more interested in what happens after that understanding is established. How can a process be applied, designed around limitations, and eventually developed into a solution that works outside of research?
That distinction is what drew me toward engineering. I still value understanding how environmental systems work, but I am more interested in using that understanding as a starting point. iGEM showed me that I did not only want to study environmental problems. I wanted to work on the process of solving them.
Guilt and Morality in Breaking Bad
A reflection on Breaking Bad that questions whether guilt makes someone more moral, or whether our choices ultimately matter more than our conscience.
Photo by James Toose on Unsplash
I recently finished watching Breaking Bad, and the show is nothing short of intense. It is so layered, I am still figuring out how each moment contributes to the narrative at large. One perspective I find quite polarizing is the double standard people place on Walter White and Jesse Pinkman's morality.
A common argument is that Jesse is morally "better" than Walter because he feels guilt. Jesse constantly reflects on his actions. He even accepts that he is the "bad guy." But despite knowing the damage he causes, he continues making the same decisions. He keeps cooking meth. He stays in the same environment. He continues putting both himself and the people around him at risk. Feeling guilty never actually stopped him.
Walter is nothing short of evil and selfish. But the outcome we see is only possible because of his partnership with Jesse. Walter is simply more capable. He is smarter, more manipulative, and able to execute his plans. Jesse depends on Walter throughout much of the series. Walter's actions may have caused greater damage, but Jesse continued enabling them.
I think this perspective exists outside of Breaking Bad too. We often judge people more by how guilty they feel than by what they continue choosing to do. Guilt is important. It shows that someone understands right from wrong. But eventually, actions have to matter more than thoughts. If someone repeatedly chooses the same path, knowing the consequences, does feeling bad really make them a better person?
Why Pokémon Endures
A visit to Japan's Pokémon Centers sparked a deeper question: how did Pokémon become the world's highest grossing media franchise? This article explores the power of simplicity, branding, and how childhood interests unexpectedly shaped my own journey into science and research
Pokemon Center Hiroshima, Japan
During my recent trip to Japan, I was reminded of just how massive Pokémon has become. Everywhere I went, there were Pokémon Centers, advertisements, merchandise, and stores filled with people searching for cards and collectibles. It made me wonder: what is it about Pokémon that has allowed it to become the highest-grossing media franchise in the world?
After learning a little about the history of Pokémon and its conception, the puzzle pieces start to fit.
Satoshi Tajiri, the founder of Pokémon, was inspired by his childhood hobby of collecting insects in jars. That feeling would later translate into the collection aspect of Pokémon, where trainers fill their Pokédex by obtaining different species. What sets Pokémon apart, though, is the branding they built around it. The designs are simple enough to be cute, powerful, funny, or cool while remaining instantly recognizable. That simplicity opens the franchise to a much wider audience. Other creature-collecting games often rely on intricate, almost anthropomorphic designs. While they can certainly look impressive, they are also harder to adapt into animation and merchandise. Many people who consider themselves Pokémon fans have never even played a Pokémon game, yet still grew up loving the anime.
Looking back, I think that same simplicity is what drew me to Pokémon in the first place. I regularly read National Geographic books and spent a lot of time drawing Pokémon. Somehow, the two complemented each other. One encouraged me to appreciate the natural world, while the other encouraged me to recreate it through art. I don't think I realized it at the time, but both quietly shaped my interest in science.
A valuable takeaway here is that sometimes, less is more. When I began working on research in high school, I imagined it as this long, rigorous process where every concept would be incredibly complex. In reality, many of the ideas reflected what I had already learned in class. For my study on crude oil biodegradation, with the help of the lab and my mentors, we simply compared oil degradation between fungi, bacteria, and a negative control, then measured the change in oil. That was most of the project.
Simplicity is key, and complexity is often an illusion.